All posts by aslidsiksoraksi

The Saga of Lands – Urza’s Saga in Lands FAQ

I know it’s not the card’s art but it is from Urza’s Saga and it’s a lot prettier, ok?

As a Lands player, I’m always on the lookout for cool new lands, so when Urza’s Saga was spoiled, I was very excited. Now it’s been a couple weeks since we’ve been able to play with the card, so I thought I’d do a little write-up to share some thoughts on the card and help out anyone who is still wondering how it works in Lands.

This will be organized a bit like an FAQ – click the questions below to jump to that part of the article, or just read them all! If you prefer to watch it in action, check out Jarvis Yu’s video or some of the vods on my own channel.

What is Urza’s Saga and how does it work?

Urza’s Saga is an Enchantment Land with the Urza’s and Saga subtypes. Pretty self-explanatory, right?

Wrong! This card is very strange, but here’s the basics. It is a land, so playing it takes your land drop, can’t be countered, doesn’t pass priority, all the usual land stuff. It is also an enchantment, so it can be destroyed by Naturalize. So far, it’s not much different than any of the artifact lands.

Where it gets weird is that it is a saga. This means that like every other saga, it gains lore counters – first when it enters the battlefield, and then as a trigger at the beginning of each main phase. In particular, when it first enters, the saga’s first chapter will trigger, giving it the ability to tap for mana (note that you can destroy it with this trigger on the stack, so that it never gets the chance to make mana). On your next main phase, it will trigger again, this time gaining the ability to make constructs. Then, at the beginning of your third main phase, it will trigger another time. When that trigger resolves, the land will die, but with the trigger on the stack you can sacrifice it for Crop Rotation or activate any of its abilities – none of that will stop the final trigger from resolving and giving you an artifact.

An important thing to remember is that you can only find artifacts with a literal 0 or 1 in the top right corner. Artifacts without mana costs (like artifact lands), colored mana costs, or X in their mana cost cannot be found because Urza’s Saga specifies a mana cost and not a mana value (a mana cost, not a converted mana cost, for us boomers). In other words, you can’t find Engineered Explosives but you can find Triangle of War.

What does Urza’s Saga do for Lands?

Urza’s Saga the set gave us Exploration, and Urza’s Saga the block gave us Crop Rotation, so I think it’s safe to say Urza’s Saga did a lot for Lands. Urza’s Saga the card keeps this trend going and also does a lot for our deck. Most importantly, it provides a land-based threat that is self-contained and can be deployed early. It also has obvious synergy with Life from the Loam since, as a saga, it sends itself to the graveyard. And of course, it allows us to play a toolbox of 0 and 1 mana artifacts.

Unlike Field of the Dead, Urza’s Saga can make constructs as early as turn 2. These constructs aren’t small either – if you activate it twice and search up a random artifact, you will have 2 3/3s. Throw in a Mox Diamond and they’re 4/4s and you can have 2 of them as early as turn 3. This means we can present real threats and clock opponents without needing the Lage combo or having to get to 7 different land names.

Against creature decks, Saga puts up very real blockers to gum up the board. Against control, you can spew an early Saga to put them on the back foot and force them to deal with a pair of creatures that could very well kill them, all while you keep Loaming and developing your board. Against combo, you can use Saga to actually clock opponents quickly while Sphere and Wasteland delay their win. Turn one Saga, Diamond, Sphere is a pretty great start against most combo decks in the format.

Life from the Loam and Thespian’s Stage both work to make Urza’s Saga not just a one-off but a repeatable source of board presence. Loam recycles it so you can replay it, and Stage can copy it and, thanks to some weird layers tricks (see below), can end up as a land with the permanent ability to create constructs every turn.

On top of this, there are several nice silver-bullet artifacts you can run, which I’ll explore in the next section. For now, suffice it to say that Saga provides, in addition to the threat of attacking constructs, an additional layer of selection and flexibility.

What artifacts should I search up with Urza’s Saga?

Whatever your heart desires, my friend. Get your Chimeric Coils and Dark Spheres and lets go wild on some people.

On a more serious note, here are some the artifacts I’ve heard mentioned and my own thoughts on them (by no means gospel as things are still being tested).

Mox Diamond – Well, you’re playing this already so… just go get it if you want to keep your mana up, fix your colors, or what have you. Obviously extra good if you have Loam. Play 4 in the maindeck, ya dummy.

Pyrite Spellbomb For my money this is the best artifact to search up other than Mox Diamond. It makes Saga capable of searching up removal or just drawing a new card off the top. Against matchups with Surgical, you can hold up Spellbomb to answer Surgical just like a canopy land. When you draw it naturally, you can just cast it as a Punishing Fire or cycle it, so its absolute floor is cycling for two mana. Play 1 in the maindeck.

Expedition Map – This is another way to help Saga give us redundancy and selection. Now Saga dies into a slow Crop Rotation of sorts – not a bad result. I’ve liked Map, but it is a bit slow and not everyone seems sold on it. If I had to choose two artifacts, I’d play Pyrite Spellbomb and the Map, but the Map would be cut before the Spellbomb. Play 0-1 in the maindeck.

Retrofitter Foundry – When Saga first hit the scene this card was very hyped. Having played with it for a while, I’m generally not impressed. It does enable you to gum up the board and spew artifacts to grow your constructs. But it’s also very slow and mana-intensive. Perhaps it’s worth playing if there is a lot of control in your meta, but consider that Expedition Map for Field of the Dead is probably just as good against control, while also having a lot more flexibility. Play 0-1 in the maindeck, maybe 1 in the sideboard if your meta has a lot of control.

Pithing Needle This is a great tool in a lot of matchups. Locking down Elvish Reclaimer, Knight of the Reliquary, Wishclaw Talisman, or whatever else can be very useful. Note that if your opponent lets the third chapter of Saga resolve, Needle will enter and name a card before they can respond. I say this to make you aware that you can tag their fetchlands (and so that you won’t let your fetches get tagged). Some people have played this in the main, but to me it feels like a sideboard card. Play 1 in the sideboard, maybe 1 in the maindeck if you’re feeling like you can rely on your opponents to let you hit their fetches.

Meekstone – A great card against the creature decks of the format; turns most of Delver’s threats into Lightning Bolts and keeps opposing Knights or True-Names tapped indefinitely. It has the downside of keeping our constructs tapped too, however. Play 0-1 in the sideboard.

Zuran Orb – This card is so cool and I can’t say I’ve played with it but it also doesn’t seem that good? Gaining life is fine but there are better things we can do (and if we just want life why not get Navigator’s Compass or something?). Still, I encourage you play with it and report back. Play 0-1 in the sideboard.

Soul-Guide Lantern/Relic of Progenitus/Tormod’s Crypt/Grafdigger’s Cage – I haven’t personally played with these but I also haven’t really missed them. If Uro picks up, then perhaps these can be worth playing. Play 0-1 in the sideboard.

Brainstone – I know some people have been excited about this. It has potential, but I haven’t played it myself. It does enable Saga to generate pretty solid card advantage, which is nice, and we are pretty good at clearing the top of our deck with either Loam or fetches or Crop Rotation. Worth Testing. Play 0-1 maindeck.

Triangle of War – Only mentioning this card because it’s super cool. Make Marit Lage fight their creatures! Play 0 but if you play 1 you’ll be my hero.

Mishra’s Bauble – Honestly, no one is playing this but also they shouldn’t. If you’re just trying to draw a card, you should play Pyrite Spellbomb since it can also kill things. Play 0.

What are some drawbacks of playing Urza’s Saga?

The biggest drawback of the card is the space it takes in your list. It is good in multiples and good early, so playing just one is ok but probably not optimal. So then you have to think about how many colorless lands you can really play, and what you’ll have to cut. Different answers have been given to that question – see the decklist section for more discussion.

The other drawbacks are that (1) it sends itself to the graveyard; (2) it is an enchantment; and (3) it is somewhat mana intensive. Sending itself to the graveyard means that it puts you down a land when it dies. You can often find Mox Diamond with it so that you don’t lose mana, but that’s not always an option and you don’t always have Loam to get it back. As an enchantment, it is a prime target for opposing Force of Vigors, which can be a bit back-breaking when they tag your Mox and your Saga. It also enables your opponents to turn things like Disenchant into land destruction (though does anyone play Disenchant anymore?).

The card is also quite mana-hungry. To get the full two constructs, you need to spend effectively 6 mana over two turns. Six mana over two turns for a pair of constructs and a 1 mana artifact isn’t a bad deal, but it can be clunky when you want to cast other spells and have to choose between constructs or Sylvan Library, for example. In the early turns when you want to drop lock pieces or be porting your opponent, your mana can be somewhat strained.

These drawbacks are far from making the card unplayable, but they’re things to keep in mind.

How does Urza’s Saga interact with Thespian’s Stage?

When Saga was spoiled, I was blowing up my judge friend’s phone with questions. Every interaction was more confusing than the last, but to answer the main question – yes, you can end up with a land that can create constructs forever and will not die to being a saga.

To explain how this works, imagine Thespian’s Stage as a troupe of actors, and the play they’re learning is the story of Urza’s Saga.

When Stage first copies Saga, the actors have just started learning and can’t actually do anything except be actors. In real magic terms, this means that you will have an Urza’s Saga with 0 chapters and thus with no abilities (except the Thespian’s Stage ability). At this point, the actors can’t even figure out how to tap for mana. Note that this is true no matter how many chapters are on the Saga you’re copying. Stage copies only the text printed on the card, not any abilities the card may have gained. Thus it will always be a blank saga to start out with – your actors don’t have any clifnotes.

Then, when you hit the first main phase of your turn, the actors learn the first chapter of the Saga. At this point, your land will gain a lore counter and, in the process, gain the ability to tap for mana. Good job, actors!

In the next first main phase, your actors are really getting into it and now they can build constructs just like Urza used to! Like the original Saga, the Stage-Saga will gain another lore counter at the start of the main phase and thus gain the ability to make constructs just like a normal Saga could.

But now here comes the tricky part. When your Stage-Saga hits your first main phase for the third time, your actors are so engrossed in the Saga that they are willing to die to stay true to the story. In the game, this means that if you don’t copy a new land, the Stage-Saga will get its third counter and go the graveyard just like a normal Saga would.

But you don’t have to do this. Instead, while the third chapter trigger is on the stack (or at any point before it resolves), you can use Stage’s copy ability to copy another land that is not a saga. If you do this, you will now have a land that has (1) all the abilities of the land you copy; (2) the usual Stage ability to copy other lands; and (3) the abilities Stage gained while it was a Saga. Because of how layers work, Stage will have ‘gained’ abilities, not just copied them, and thus it will keep those abilities as it turns into other lands. Your actors are now a traveling troupe, playing Urza’s Saga at different locations. If you choose to copy a fresh land with the third chapter trigger on the stack, you will even get to search up an artifact for your troubles, all without sacrificing your Stage (since it will not be a saga when the third chapter ability resolves). The result is that you could well have a basic forest that can make constructs. Kinda neat!

Does Urza’s Saga replace Field of the Dead?

Urza’s Saga could replace Field of the Dead if you want it to. Because of the interaction with Stage, Saga can be used to create a creature every turn and thus provide the same kind of threatening inevitability that Field does, all while being available a lot earlier and asking much less in the way of setup. Plus Saga’s creatures are just bigger – 4/4s and 5/5s vs 2/2s. For more arguments in favor of cutting Field for Saga, watch Jarvis Yu’s stream.

That said, I’m not personally 100% sold on the idea of cutting Field. Unlike Saga, Field can create multiple creatures in a single turn, which can often be the difference in bailing you out of a bad board position. Field also has the potential to make zombies the turn you draw it, requires no mana investment, and does not ask you to have a free Stage for it to be effective. Copying Saga with Stage and then copying a fresh land means taking several turns and a minimum of 6 mana to get a permanent source of constructs; that’s a lot of mana in the early game and a lot of time in the late game where every top-deck can matter. So while I would probably play 3 Sagas before the first Field, I think the potential upside of one Field is worth not playing the 4th Saga.

How does Urza’s Saga interact with Blood Moon?

Urza’s Saga has an odd interaction with Blood Moon, Spreading Seas, and other effects that turn a land into a completely different land. When these effects hit Saga, it turns into an Enchantment Land – Saga Mountain (or Island, or what have you). But it also loses all its other relevant saga abilities. This means that its max chapter is no longer determined by the text of the card, but instead defaults to zero. Then, since its number of lore counters is greater than or equal to the max chapter number, it goes to the graveyard as a state-based effect.

The details may be a bit tricky, but the bottom line is – Blood Moon destroys Urza’s Saga upon resolution.

What does a list with Urza’s Saga look like?

Ok, so maybe you’re sold on the card, maybe you’re not, but at the very least you’ve heard enough to need some actual lists. The crucial question for these lists is: what do we cut for Saga? To this there are more or less 2 different answers. You can cut Rishadan Port, since it is another colorless land. Or you can cut nonland threats like Sylvan Library/Valakut Exploration since Urza’s Saga increases your threat density and thus makes those kinds of threats less necessary. Below are a series of decklists to give you a sense of what people are trying (apologies for the differing formats, but people like to post their lists in different places). If necessary, open the images in a new tab to make them bigger.

Here are some examples of the first school of thought, where we shave a few Valakut Exploration but ultimately still play a decent suite of value enchantments alongside Sagas:

from the 5-0 deck dump, vod here
thanks to Neoshinji for this list
Image
thanks to alli for this list

The common theme in these lists is that you don’t really get to play Port. Some are playing a single extra Ghost Quarter instead, which is an interesting alternative.

Next we also have the Library-less lists like the semi-experimental one Jarvis Yu played on his stream:

Image
thanks to Jarvis Yu for this decklist

And this other option from Monroe on the Lands discord:

thanks to heymonroe of Turn Zero Games for this decklist

These lists are going harder on Saga (playing the full set) and leaning on it together with the traditional Lands package to carry them. They don’t have value enchantment engines, but the thinking is that with Saga, you don’t need them.

I’d be remiss if I didn’t also mention another super cool piece of technology due to alli – BUG Saga Lands, a list that leans heavily on artifact synergies and Academy Ruins along with Urza’s Saga!

thanks to alli for this list

The interaction between Academy Ruins and Baleful Strix is pretty great, and Saga can find Nihil Spellbomb here for what is likely the best 1cmc graveyard-hate artifact there is.

Wrapping up – where does Urza’s Saga fit?

Of course, none of these lists are definitive or set in stone. What is clear is that Urza’s Saga is a powerful effect and one that Lands is uniquely suited to take advantage of. That said, I’ve played maybe 30 or so matches with the card, so I can hardly claim to know all of its ins and outs.

I do expect that it will eventually be staple of our deck, but whether it settles as a 4-of or just a 1-of or gets cut completely will depend a lot on future testing and the way the metagame shapes up. For now, let’s keep trying to do cool stuff with it see where the saga of Lands takes us!

Jarvis Yu – Brewing with Urza’s Saga (from Modern Horizons 2) in RG Lands

Hey all, Modern Horizons 2 has just come out, and I’m itching to rebuild/retry Lands with new cards. Urza’s Saga seems extremely appealing to me as a self-contained win condition (as well as its obvious synergy with Thespian’s Stage) and letting you play some more fringy 0 / 1 mana artifacts that work well in the deck.

If you’ve never played this deck, the deck essentially wins in one of two ways: Either you lock your opponent down entirely (with Rishadan Port, Wasteland and Ghost Quarter), and kill them with Punishing Fire, or you make a fast Marit Lage to ‘combo’ your opponent.

Decklist: https://www.mtggoldfish.com/deck/3899…
My twitter: http://twitter.com/jkyu06​​​​​​​​​​​​​​
My twitch: http://twitch.tv/jarvisyu​​​​​​​

If you enjoy this, hit that sub button, click like, and comment!

aslidsiksoraksi – 5th with RG Lands in the Insight Esports Legacy 2k – 5/29

In case you missed it, yesterday we revealed a lot of new and exciting  cards from Ixalan. The most exciting of course… | Mtg art, Creature concept  art, Dinosaur art
Pictured: my dinosaur about to crush my insectile opponents

So I found out about this event literally the day before it began. The event was double elimination, meaning that you played until you hit two losses. I liked this format but it also led to weird things (when the field came down to three players one of them essentially got scooped into the finals and $250).

But whatever the structure, it’s not like I had any question in my mind about what deck I’d bring. I haven’t seriously played anything other than Lands for over a year, so… let’s do this!

Decklist

A couple notes on some choices. In the maindeck, I chose to play a 2 copies of Lightning Bolt. These were a concession to Ethereal Forager and just the general need to have fast removal against Delver. As it would turn out, Delver was by far the most popular deck in the tournament, so it worked out pretty well. I also chose to play a Glacial Chasm over what would likely have been a second Field; this was mostly because I like Chasm but also because I had heard people were playing Price of Progress, which is just cruel and something clearly no one should ever do. Progress should be free.

In the sideboard is where the spice is. Shifting Ceratops, a great find by fmessina and alli in the Lands discord, is just a massive hammer for smashing Delver decks. Uncounterable means they can’t fight it on the stack, 4 toughness means burn spells have a hard time with it, protection from blue and the ability to gain reach means it can block virtually everything in their deck, and 5 power means it can often outrace opposing threats and just end the game. The card was great and won me more games than it should have. If I had known I’d be paired against this much Delver I would have played 3.

Speaking of pairings, let’s get to it!

Jurassic Park Hold Onto Your Butts GIF

Tournament

ROUND 1 – No Show

This was an online tournament and I guess my opponent overslept. Not the most honorable victory, but I’ll take it.

1-0

ROUND 2 – UR Delver

I hope you like hearing about this matchup because I played it 5 times in this event. Game one I usually just aim to make Lage fast, and then the other two are often grindier with more back and forth. Open decklists were a big help in showing me what my opponent’s outs were and none of them had g1 outs to Lage.

G1

I’m on the play with a turn one Library. Follow it up with Exploration and I start wasting their lands and Loaming. My opponent can’t seem to put up much in the way of threats and eventually I get Ghost Quarter for their basics. I play Chasm and make a ton of zombies before saccing it to kill them in one turn.

G2

I again have Diamond and Exploration in my opener, and draw a second Diamond for a pretty busted start. Loam adds fuel to the fire and I make Lage through a Wasteland pretty soon thereafter.

Sideboard Plan

+3 Choke, +3 Pyroblast, +2 Shifting Ceratops
-2 Crop Rotation, -1 Karakas, -1 Chasm, -1 Sylvan Library/VE, -1 Field of the Dead, -1 Bojuka Bog, -1 Life from the Loam

I shaved a Library/VE depending on play/draw. I think I may have a couple too many cards for this matchup since ideally I wouldn’t be cutting those. Chasm seems bad here because it’s hard to enact the lock through their Wastelands and Forces, and I knew my opponent didn’t have Price. Still, could see keeping it.

2-0

ROUND 3 – UR Delver

More UR Delver. My opponent had the coolest basics I’ve seen in a long time, all black with some kind of ethereal figures on them, looked almost like an alter? Can you do that on MTGO?

G1

I’m on the play. They don’t play any threats, just cantrip and counter a few things, and then I make Lage on turn 5 and they die.

G2

This game was eternal. My opener is two blasts, Diamond, and Choke. I sequence a little wrong but still go for Choke with blast backup and mana for Daze. They have double Force. I then proceed to draw virtually no action (though a good deal of removal) for something like 15 turns. My opponent also draws nothing and floods out very hard, though they have several Wastelands that are stopping me from making Lage. This is a game where I was slightly punished for cutting Field since it would have been great in this spot.

Eventually, they draw actual spells, have the Submerge for Lage when I finally make it, and I die.

G3

My opener has the dino – snap keep. They play a little early pressure and we do a little mana denial dance but their one Delver cannot beat my Dino. They attack for 3 and I attack for 5, eventually killing their creature with Punishing Fire and that’s all she wrote.

shocked jurassic park GIF
My opponent when they realize they could have just played an uncounterable 5/4 instead of cantrips

Sideboard Plan

+3 Choke, +3 Pyroblast, +2 Shifting Ceratops
-2 Crop Rotation, -1 Karakas, -1 Chasm, -1 Sylvan Library/VE, -1 Field of the Dead, -1 Bojuka Bog, -1 Life from the Loam

3-0

ROUND 4 – UR Delver

There are worse matchups to play three times in a row, so… ok!

G1

My opening hand has only Diamond as a mana source but also has Exploration, Crop Rotation, and Depths. Let’s see if we can get there. Exploration gets forced and I draw Stage. It gets wasted. I still make Lage thanks to Crop Rotation, but my opponent at this point has several elementals, a Delver, and a Whale. Luckily, Maze of Ith gives my monster vigilance so she can play defense as well as offense. They chump for a few turns and I think I would have lost to double Bolt, but I keep them off double red and eventually they run out of blockers.

G2

Solid opening hand with Exploration, Punishing Fire, Grove, and some Diamonds. However, they waste my Grove and surgical my Fire. Having spewed my hand, I pray for a Stage go with the Depths I’m holding. I do find a dino, but they have Stomp plus Bolt to kill it and I die shortly thereafter.

Jurassic Park' Turns 25: 21 Things You Probably Didn't Know (Photos)
Look what they did to my boy

G3

Opener threatens a turn 3 dino and has Crop Rotation plus Dark Depths, so I’m feeling pretty good. I land the Ceratops and they don’t have double burn spell. Maze again gives my boy vigilance and I keep up green to help him reach the the flying whales and bugs. Port and Waste keep my opponent off double red and they die to dino beats. Vengeance is mine.

Sideboard Plan

+3 Choke, +3 Pyroblast, +2 Shifting Ceratops
-2 Crop Rotation, -1 Karakas, -1 Chasm, -1 Sylvan Library/VE, -1 Field of the Dead, -1 Bojuka Bog, -1 Life from the Loam

4-0

ROUND 5 – GW Depths

Lands is usually a favorite against depths, but GW depths flips that on its head. They run the full playset of Knights and Reclaimers, both of which are very obnoxious cards for us to deal with. Usually the games don’t even involve Lage, but just end up being about mana denial and their creatures vs our Field/Valakut Exploration. What’s more, all land-based matchups are massively complicated since everyone is playing a ton of tutors and one wrong step can basically cost you the game. Not only that, but I knew my opponent was a very good player (they literally run a podcast with Depths in the name) and they wouldn’t throw away any obvious edges.

G1

I waste their first land (a wasteland itself), loam back my waste, and waste their second land. They don’t have another and scoop a few turns later. I’m overjoyed at the free win; they mentioned they kept a hand with a lot of good cards in the matchup but that folded to exactly Wastelands, so I guess we got a little lucky.

G2

Knight of the Reliquary is a very good card. I try to defend myself for a bit, but Knight + Reclaimer beats get me in the end.

G3

This game was very close. I have some solid engines with Exploration + Sylvan Library in the first couple turns, but they also land a t2 Knight. I take a decent amount from my Library and get maybe a little bit too greedy at one point, falling to 8 life. Still, I land a Valakut Exploration, and that, together Exploration and Library in play, plus Loam and two Crop Rotations in my hand, should mean that I can take over the game in short order, provided I survive.

That said, I’m at 8 and my opponent has a Knight and a Reclaimer. They play a second elf and swing in so that I fall to 3 life after blocking with Maze. Next turn I have to Ghost Quarter my own Bog to get enough green sources to do anything worthwhile, but I missequence my lands a little so that after loaming I can’t play the Bog again to shrink his creatures. The result is that any elf that hits me is lethal. My opponent has Knight to find Wasteland and kill my Maze, and while I have Crop Rotation to replace it, one Maze doesn’t stop 2 Elves.

My opponent, however, misses the fact that I have two Mazes in my deck. They do find Wasteland with Knight, but they declare attackers before using it. This means that I can Maze one elf, then Port their Waste to make them use it, rotate the land they aim for, and get a second Maze to stay alive. Thanks to that, I live to see another turn. Next turn I do the whole landstorm thing with VE and two Explorations in play. Ultimately I rotate a land for a Field, make a ton of zombies, and the game is essentially over. Like I said, complicated matchup.

Sideboard Plan

+2 force of vigor, +2 shifting ceratops
-1 glacial chasm, -3 dark depths

(I’m pretty sure this is wrong, Chasm is fine against them and cutting all the Depths is not ideal; having a single Depths likely would have let me steal game 3 a lot more easily)

5-0

ROUND 6 – UR Delver

Being 3-0 vs Delver so far made me feel pretty confident going into this. Reading my opponent’s name, however, did not make me confident, since I knew they were one of the famed Delver masters. Still, I figured I’d do my best. And hey, they don’t have outs to Lage in the maindeck so maybe my faith in Our Dark Lady of the Ice would be repaid and she’d work a miracle for me.

G1

My opener has Exploration and Loam – snap keep. Exploration resolves (always dicey on the draw) and I just start dumping lands, including a Port, Waste and Tabernacle. My opponent does land some threats in the form of Dragon and Delver, and things are looking a little tense, especially since Loam isn’t finding me much of anything.

Another Delver joins the fray and they both flip. I find a Crop Rotation and with no combo pieces in sight, I rotate for Ghost Quarter. My opponent has fetched all their basics so Ghost Quarter plus Loam kills two of their lands this turn, taking them to one mana and, thanks to Tabernacle, one threat. I take the hit and fall to 4. Next turn I ghost their last land, play Field, and the game is essentially over from there – I’m at 4 life so even a Bolt won’t save them.

G2

My opener is slow, but I have Ceratops, Choke, and Punishing Fire. I fire their t2 threat, and then find another for their Dragon, though that gets forced. They also have Force for my Choke, but at the end of the day Dragons can’t beat Dinos. And while Dino vs Dragon is a bit of a stalemate, I’m lucky enough to find a second one. There’s a little back and forth as their other threats stop me from comfortably attacking, but eventually I get Grove online, kill their smaller creatures, and attack with one dino while leaving the other back to block the Dragon.

Life Finds a Way

Sideboard Plan

+3 Choke, +3 Pyroblast, +2 Shifting Ceratops
-2 Crop Rotation, -1 Karakas, -1 Chasm, -1 Sylvan Library/VE, -1 Field of the Dead, -1 Bojuka Bog, -1 Life from the Loam

6-0

ROUND 7 – Doomsday

Doomsday is one of the worst matchups for Lands. Combo in general is not great, but this one is particularly resilient to mana denial since it runs a couple basics and only needs to get to 3 mana. Once it’s gone off, a good a player can play through wastelands and ports pretty easily.

G1

My hand can’t make Lage but it can slow them down a lot, so that’s what I do. They go off and thanks to open decklists I can tell they made a very slow pile of just lands, Oracle, Petal, and a Street Wraith. I have a Bolt for Oracle so if they try it too early maybe I can steal this? I port and waste and see what happens, but with a Petal it’s easy to just go land, Petal, Oracle. They do that with one card in their library. I bolt it, they cycle Street Wraith, I lose.

G2

I bring in a ton of cards and manage to land a Valakut Exploration and then a Ceratops before they go off. Doomsday cuts their life to 8, and thanks to a natural land drop plus Crop Rotation for a fetchland I’m able to hit 3 landfall triggers and kill them with Ceratops and VE.

G3

They counter an early Choke, and go off around turn 3 or 4. Their pile is a lot like it was in g1, but this time with a brainstorm as well. Mana denial doesn’t get there and they draw through their miniscule deck and kill me.

Sideboard Plan

+3 Choke, +3 Pyroblast, +3 Sphere of Resistance, +1 Thorn of Amethyst, +2 Shifting Ceratops
-1 Bojuka Bog, -2 Lightning Bolt, -2 Punishing Fire, -1 Karakas, -2 Maze of Ith, -1 Tabernacle, -2 Valakut Exploration, -1 Glacial Chasm 

6-1

ROUND 8- UR Delver

Only had to win two or three more matches to win the whole event, so I figured I could give up a match to Doomsday, no big deal. Shook off the loss and figured I’d do my delver-slaying thing one more time and go from there.

G1

My opponent goes wide with Young Pyromancer and has just the right Wastelands and Force of Wills to close off my outs in time. I may have scooped a little early; I think I could have rotated for Chasm to buy a few more turns. Still, a frustrating game where many opportunities were closed by them having exactly what they needed and they won with maybe 1 card in hand.

G2

There’s a bit of back and forth and they land an early Delver. They have a Relic cramping my style so I can’t loam effectively, but their own mana is pretty constricted as well. I land Exploration and Library, and kill their Delver with Punishing Fire. They play Court of Cunning to become the monarch, but I soon assemble Marit Lage with Pyroblast backup to steal the crown and the game.

G3

This game starts a lot like game 1, with my opponent playing a Young Pyromancer. They also play an Ethereal Forager and a Sprite Dragon and things are looking a little dire for our hero here. Fortunately, a big ol’ dinosaur joins the party and starts totally stone-walling their threats, while I also erect a Tabernacle to stone-wall their mana.

So it’s Young Pyromancer, Whale, and a Sprite Dragon staring down my dinosaur. I have a couple Stages and Ports, nothing too crazy, but a lot of live draws that can slam the game shut. I make bit of a misstep and blast their Forager, reasoning that even if they attack and I just eat it with my dinosaur, it’ll give them their Expressive Iteration back and draw them more cards. In retrospect, I think hitting the Dragon might have been better.

Anyway, between Blast and a Punishing Fire I whittle down their board and eventually it’s just Dragon vs Dinosaur. A bit of a precarious situation, but I’m confident my deck will give me something worthwhile as we sit at a bit of a stalemate for a few turns. Eventually my opponent plays a second dragon. At this point if either dragon gets to 13 power they can attack with both and end me.

They tap out, I draw Choke. Since they’re on four cards and I haven’t had a chance to play a spell for several turns, I’m thinking that my opponent must have countermagic. So I debate trying to draw it out with a Valakut Exploration that I also have. But I figure their dragons are close to killing me and being able to catch them with all their lands tapped vs my Tabernacle is too high upside. So I slam it. They Force. Ok, fine, still a lot of good draws left. Next turn they tap out again for some cantrips – those Dragons are getting big! I draw a second Choke and thank the gods of blue-hate. I slam it and yes, their last two cards are Force plus blue card. Oof. Fine, fine, we have about another turn, two if we’re lucky and they whiff on spells.

My next draw is Dark Depths. I make Lage. Their last card is Submerge. Marit Lage, long used to sleeping in the icy depths, apparently can’t handle being submerged in water. I lose.

Sideboard Plan

+3 Choke, +3 Pyroblast, +2 Shifting Ceratops
-2 Crop Rotation, -1 Karakas, -1 Chasm, -1 Sylvan Library/VE, -1 Field of the Dead, -1 Bojuka Bog, -1 Life from the Loam

6-2 finishing in 5th place

Was a great event and overall I’m happy with how I played. There were a couple moments that I could have made different decisions that might have led to different outcomes, and a couple sequencing errors, but no glaringly obvious mistakes as far as I could tell. Given the field, Lands was an excellent deck for the event. We may not be the 90% favorite to beat Delver we were in the past, but it definitely still feels like a good matchup – I’m personally at a 75% winrate against Delver over 15 matches since the Arcanist ban. If the field is going to continue to be 25-30% Delver like it was at this event, I’d be happy to take Lands into that. In fact, the other Lands player (Matt Brown) ended up 5-2, and based on win rate Lands was the highest performing deck in the event.

Thanks for reading! Until next time, may all your ships come safely into port.

Legacy Pit – Lands vs GW Dryad & 12 Post

Follow The Pit Crew at:
Travis Parsley – Twitter: @TheLegacyPit
Jared Smith – Twitter: @ TBD (he hates twitter)
Austin Blackner – @AustinBlackner
David Salus – Twitter: @DavidSalus
Jon Blank – Twitter: @theblankmuse
Cole Frigm – Twitter: @GitrogThe
DJ Conner – Twitter: @nightdragons522
David Sittinger – Twitter: @Dsitt7
Ryan Freeburger – Twitter: @ExpensiveSalad

Current Deck lists are now available on our website: http://www.TheLegacyPit.com .

Thank you for watching Magic The Gathering (mtg). We specialize in the Legacy eternal format, and are one of the fastest growing and most popular MTG channels. We have a large library of pre-constructed legacy decks (40+) and let you choose what we play. We take match up requests in real time on our Twitch channel and later post matches here for your schedule needs.

Tune in on Thursdays + Saturdays at 6:00​ EST on Twitch for live broadcasts. We feature rotating matches from our regular crew members, and have guest players stopping in. Game play is a mix of competitive and fun. We are known to be raw and edgy so beware!

We also organize our own tournaments. We have had our 1st successful Invitational tournament which was published with live commentary.

From time to time, we have “Deck, Learning, or Player Series,” which are produced to highlight a specific deck and or Player.

Did we mention this is all Paper and we never use proxies? We are your MTG Legacy e-Museum.

90s MTG – Lands vs GW Reclaimer Depths

Hosted by Chris Banuchi.
MTG Legacy with Commander Legends.

https://90sMTG.com
For enthusiasts of 1990’s Magic: The Gathering.
We play all eternal and non-rotating formats.

Full unedited shows + watch us LIVE: https://twitch.tv/90sMTG

How to support 90sMTG: https://90smtg.com/support

Bookmark + use our TCGplayer affiliate link: http://bit.ly/TCGplayer90sMTG
Bookmark + use our InkedGaming affiliate link: https://bit.ly/3f6xEjX

Play paper Magic with us: https://90smtg.com/play
90sMTG on Twitter: https://twitter.com/90sMTG
90sMTG on Instagram: https://instagram.com/90sMTG

TCG J. Clover – Lands vs Miracles

♣.영상 내용
#Jclover​​​​​​​​, #MTG​​​​​​​​, #Legacy​​​​​​​​​​​​​​, #Lands​​​​​​​​, #Miracles​ ​​

– 부산 공인샵 J Clover // MTG 레가시 블럭 미라클 vs 랜드스

– KR MTG Legacy // Miracles VS Lands

– 본 영상의 대한 권한은 J.Clover 매장에게 있습니다 무단 배포는 삼가하여 주시기 바랍니다.

– 사용 음악
Tobu – Candyland
Tobu – Infectious
Tobu – Colors
Tobu – Higher
Itro and Tobu – Cloud 9
Tobu – Hope
Tobu and Itro – Magic
Itro and Tobu – Holiday
Tobu – Caelum

————————————————————————————————–

♣. 기타 J.clover
매장의 플랫폼 사이트 주소
Twitter – https://twitter.com/busanjoker​​​​​​​
Facebook.com – Tcg J Clover Shop
스마트 스토어 – https://smartstore.naver.com/tcgjclover

90s MTG – Lands vs Bomberman

Hosted by Chris Banuchi.
MTG Legacy with Commander Legends.

https://90sMTG.com
For enthusiasts of 1990’s Magic: The Gathering.
We play all eternal and non-rotating formats.

Full unedited shows + watch us LIVE: https://twitch.tv/90sMTG

How to support 90sMTG: https://90smtg.com/support

Bookmark + use our TCGplayer affiliate link: http://bit.ly/TCGplayer90sMTG
Bookmark + use our InkedGaming affiliate link: https://bit.ly/3f6xEjX

Play paper Magic with us: https://90smtg.com/play
90sMTG on Twitter: https://twitter.com/90sMTG
90sMTG on Instagram: https://instagram.com/90sMTG

Legacy Pit – Lands vs RUG Delver

Follow The Pit Crew at:
Travis Parsley – Twitter: @TheLegacyPit
Jared Smith – Twitter: @ TBD (he hates twitter)
Austin Blackner – @AustinBlackner
David Salus – Twitter: @DavidSalus
Jon Blank – Twitter: @theblankmuse
Cole Frigm – Twitter: @GitrogThe
DJ Conner – Twitter: @nightdragons522
David Sittinger – Twitter: @Dsitt7
Ryan Freeburger – Twitter: @ExpensiveSalad

Current Deck lists are now available on our website: http://www.TheLegacyPit.com .

Thank you for watching Magic The Gathering (mtg). We specialize in the Legacy eternal format, and are one of the fastest growing and most popular MTG channels. We have a large library of pre-constructed legacy decks (40+) and let you choose what we play. We take match up requests in real time on our Twitch channel and later post matches here for your schedule needs.

Tune in on Thursdays + Saturdays at 6:00​ EST on Twitch for live broadcasts. We feature rotating matches from our regular crew members, and have guest players stopping in. Game play is a mix of competitive and fun. We are known to be raw and edgy so beware!

We also organize our own tournaments. We have had our 1st successful Invitational tournament which was published with live commentary.

From time to time, we have “Deck, Learning, or Player Series,” which are produced to highlight a specific deck and or Player.

Did we mention this is all Paper and we never use proxies? We are your MTG Legacy e-Museum.